Blacksmith is a new building introduced in November 2015 in Update 1.9.5. The main benefits to have a blacksmith are essentially four:
- Melt down unused Hero-Items allowing you to earn Pearls in return
- Increase stats of Hero-items by upgrading them with Pearls
- Unlock a third stat (Perk) only with the new rarity-level: Uber
- You can upgrade towers, obstacles, and spells by increasing additionally their range bonus, attack bonus, etc
Below a table that shows the cost and time needed to upgrade the Blacksmith workshop:
Melting down itemsEdit
The blacksmith can melt down items to generate pearls. Melting down items costs gold and takes time. It cannot be done while the blacksmith is being upgraded. Starting out, the blacksmith provides one melting slot. Additional slots can be bought with gems, which becomes expensive fast.
Additional slots do not enable the blacksmith to melt down items in parallel. Instead, they can be used to queue up several items so that the player doesn't have to check back as often. The gold to melt down an item has to be paid when an item is added to the queue. Items can be removed from the queue, but there's no gold refund.
The number of pearls an item is worth depends on the item's gold value. The number of pearls that could be obtained from an item is shown when selecting items to melt down. The gold cost of melting down that item depends on how good that items is, as well as the amount of pearls.
Each pearl takes a certain time when an item is melted down. This time mainly depends on the blacksmith's level (between 40 and 7'50 minutes), but is also reduced when new slots are bought (by up to 7'30 minutes). With everything maximized, the time per pearl is 20 seconds. As usual, melting time can be skipped with gems.
With additional slots, pearl conversion also goes up, meaning that each item provides more pearls, but also takes longer to melt down. With all eight slots pearl conversion reaches 600%, meaning the number of resulting pearls is multiplied by six.
As a player gets more meltdown slots, pearl production becomes more and more efficient. However, pearl conversion and time reduction do not improve at the same pace.
For a fully upgraded Blacksmith, the meltdown time per pearl is reduced to just 20 seconds with the final meltdown slot – a 4% of the original 8:20 minutes (500 seconds). With this, pearl production per hour goes up from 7.2 pearls to 180 pearls, which equals 2500% of the original value. At the same time, pearl conversion only improves to 600%.
This disparate improvement has consequences for the item consumption. The effect becomes clear when looking at a single item: An item that yields one pearl with no additional slots requires 8:20 minutes to melt down. With all slots, it yields six pearls, but the entire item only requires 2:00 minutes.
Since pearls can be generated 25 times as fast but items only yield six times as many, this means that more items are needed to keep the Blacksmith going. In essence, players who want to get the most out of the Blacksmith, not only have to invest 10,000 gems, but also have to play much more to supply the necessary items.
Note: The Blacksmith's meltdown time per pearl can currently be increased 2x by watching an advertisement, or paying 30. To understand more about this, check the Production Boost page.
When upgrading a Hero-item you can choose the Main-Stat or a Perk to improve when the upgrade succeeds.
There is a certain chance that an upgrade will succeed. The success rate is very high at the beginning and reduces with each successful upgrade.
After each successful upgrade the forged item needs to cooldown a bit, and thus cannot be upgraded for some time, however the improved item can be used in battle instantly.
You can see the chance to get a determinate perks by tapping on a little “i” button attached to empty slots, one gets a detailed list of perks and the chance to roll them in this slot.
The Pearl price for starting the upgrade-process depends on the Item-level and the amount of successful upgrades for this item.
Forge System ChancesEdit
For example, I have an item that has been upgraded +10 times. If I want to upgrade to +11, I will have for the first attempt a chance of 17% or a fail of 83%. If I guess the 17% of success you start again with the First Attempt, instead if you fail, the second attempt will be 100% sure successful.
Uber Items will always have 2 Perks. Other items can only have 1 Perk.
The Perks will be chosen randomly and each Perk can only appear on 2-3 Item types (e.g. Life Drain will mainly appear on weapons). Some Perks require a minimum Hero-level to appear.
Here a video-tutorial about all the Perks of Blacksmith:
Below in the tables are listed all the possible third perks available from the blacksmith after getting access to the uber level for the desired item:
|Description||Slots and Chances|
|Hero Health||None||Increases the Hero's health.||28%||30%|
|Leadership Boost||None||Increases the speed at which your Morale recharges in battle.||20%||33%||50%||33%||8%|
|Scream Boost||None||Reduces the cooldown of the hero scream.||30%||50%||25%||33%||8%|
|Speed Boost||None||Increases the Hero's movement speed.||41%|
|Life Drain||None||The Hero heals himself each time he hits the enemy.||19%||27%||18%|
|Farmer||None||Decreases the Food cost of battles.||18%||13%|
|Slowdown||90||Slows down all enemies in battle.||6%|
|XP Boost||None||Increases the amounf of XP you gain in battle.||20%||19%||18%||25%||24%|
|Start Morale||60||Increases the initial amount of morale in a battle.||27%||20%|
|Skull Bonus||80||Adds a bonus to the gained Skulls in war battles.||6%||6%||8%|
|Luck||70||Increases the chance of finding treasures in the Chamber of Fortune.||12%||16%||16%|
|Gold Boost||None||Increases the total amount of gold won in battle.||10%||16%||25%||33%||8%|
Troops Health PerksEdit
|Perk||Troop||Item Lvl Req.||Slots and Chances|
Troops Damage PerksEdit
|Perk||Troop||Item Lvl Req.||Slots and Chances|
|Perk||Spell||Item Lvl Req.||Slots and Chances|