Description[]
Morale is the "resource" required to summon units in battle. Each unit consumes a fixed amount of morale points. Example: An Ogre uses 12 morale points, while a Knight uses 1 morale point. You have got 14 morale points, so you can summon 1 Ogre and 2 Knights, or 14 Knights.
Units[]
Units | Morale Points (Offense & Defense) |
---|---|
Knight | 1 |
Archer | 2 |
Paladin | 3 |
Ogre | 12 |
Froster | 3 |
Gargoyle | 4 |
Cannon | 5 |
Pyromancer | 4 |
Mummy | 14 |
Arblaster | 4 |
Werewolf | 16 |
Mortar | 5 |
Monk | 10 |
Necromancer | 15 |
Viking | 16 |
Special Units | Morale Points (Offense & Defense) |
---|---|
Ninja | Insta Summon |
Zombie | Insta Summon |
Yeti | Insta Summon |
Defense Waves[]
Morale points are the points you need to get/use Units. By upgrading a wave in the Castle Guard you get more morale points for that wave. Then you can use better units (that need more morale points) in your wave.
Attacking[]
The morale points in an attack can be seen at the bottom of your screen. You can summon units with them. The fill rate of the morale points bar is dependent on your Leadership. Morale fills up to a maximum of 20.
The morale at the beginning of an attack is determined by the Hero level and the Start Morale perk, which can be found on some Items. With this perk, a player can have more than 20 Morale bars. In such cases, new morale won't be generated until the bar goes back below 20.