Units are a fundamental part of Royal Revolt in both attacking and defending. Some unit types can be unlocked by upgrading the Troop Academy where they can be upgraded as well. Other units – monsters – have to be unlocked and upgraded by finishing their respective caverns in the dungeon.
List of Units Edit
|Types of Ninjas|
|Special Event Units|
Each troop type has its own perks and abilities as well as its own weaknesses.
Using troops in battle requires morale. On the offense, morale recharges and can be spend to call more troops. On the defense, waves provide limited morale to be spend on troops. In general, stronger units have a higher morale cost.
Its health, or hit points (HP), determines how much damage a unit can take before dying. Health can be restored through healing.
Some units are faster than others. With the exception of the werewolf, which is significantly faster, the differences aren't that big. To know more about the speed of Units, check this page: Unit Speed Rankings.
A unit's attack rate refers to the number of attacks it can perform in a second. A unit's attack rate can also affect its actual moving speed since it has to stop until a strike is completed.
In Royal Revolt 2, a unit's damage always refers to damage per hit, which does not factor in attack rate. This gives a good view of how much potential the unit has per hit. For example, a cannon deals only moderate damage per second, but takes five seconds to shoot, resulting a lot of damage per shot, thus it's ability might be over-estimated. A boosted storm cannon, at the same time, has a higher attack rate which can actually mean less damage per shot. Similarly, an arblasters' attack might seem low, but its damage per second, (DPS) would be very high given that it has an attack rate of 4.00.
Units can have resistances against several damage types, reducing the damage they receive when hit with it.
For 50% resistance, it means the damage is divided by 2. For example, if you would deal 10 damage to the ninja without him having resistance, with the 50% resistance you will deal only 5. So if a unit has a 100% resistance to something, it will get no damage at all.
Contrary to resistances, units can also have weaknesses against damage types. When hit with such a damage type, the unit takes additional damage.
Some units only deal melee damage while others have a bigger range. Ranged units are able to attack across lane borders.
While some units only attack a single target, others' attacks have an area of effect ("AoE damage"), allowing them to hit multiple targets at once.
Most units travel along the path until they see a target to engage and then go for it. However, not all units behave the same in every aspect. For example, some units make exceptions in what they attack and ignore.
In addition to their primary attack, some units have additional capabilities. For example, a mummy can stun enemies.